AI Insights · Timothy · October 2021
Top 5 Anime Games Performance in Central America - Q3 2021
Explore the weekly downloads, revenue, and active user trends for the top 5 anime games in Central America during Q3 2021.
Dive into the performance of the top 5 anime games on a unified platform in Central America during the third quarter of 2021. This analysis, based on data from Sensor Tower, provides insights into weekly downloads, revenue, and active user trends.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. saw a dynamic quarter. Weekly revenue peaked at $25.5K in early July, before experiencing fluctuations, ending the quarter at around $6.2K. Downloads were robust, starting at nearly 15K and peaking at 34.1K in mid-July, with a gradual decline to approximately 14.8K by the end of September. Active users showed a healthy trend, maintaining figures around 38K to 42K throughout the quarter.
KonoSuba: Fantastic Days by Sesisoft, which launched in mid-August, had an impressive start. Weekly revenue peaked at $7.9K in late August, before tapering off to around $2.5K by the end of September. The game saw a spike in downloads at launch with 127.9K, gradually declining to 8K by the end of the quarter. Active users followed a similar trend, starting at 80.3K and declining to about 30.2K.
NARUTO X BORUTO NINJA VOLTAGE, also from Bandai Namco Entertainment Inc., had a modest quarter. Weekly revenue showed minor fluctuations, peaking at $2.6K in late June and ending at around $1.4K. Downloads started at 11K, peaking at 19.5K in mid-July, and fluctuating around 14.4K towards the end of the quarter. Active users remained relatively stable, ranging from 32K to 43K.
DRAGON BALL LEGENDS, another title from Bandai Namco Entertainment Inc., experienced steady performance. Weekly revenue peaked at $8.4K in early July but saw a decline towards the end of the quarter, finishing at $2.5K. Downloads were consistent, starting at 12.6K and fluctuating between 9.3K and 17.5K. Active users remained strong, ranging from 114K to 127K throughout the quarter.
The Seven Deadly Sins by Netmarble Corporation showed steady performance in terms of user engagement. Weekly revenue peaked at $25.2K in late June and ended at around $12.2K by the end of September. Downloads were stable, starting at 9.1K and fluctuating between 4.7K and 10.8K. Active users remained consistent, ranging from 53K to 62K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.